This fighter design is from the Star Trek Novel "Dreadnought" written by Diane Carey. The fighters are designed for two roles, one role is as an Interceptor and the other role is anti capital ship photon torpedo attacks. The fighter is a purely in-system craft only because it has no warp engines.
The fighter has a cockpit that seats both a pilot and a weapons officer/navigator that controls the photon torpedoes. Like the crew on the modern F-111 Bomber, the pilot and weapons officer sit side by side.
The Arco attack sled has 2 weapon systems. The ship has 2 forward mounted light phasers both that are used for both dogfighting with other fighters and close attack when the fighters torpedoes have. The fighter also has two photon slings that can carry either one full sized photon torpedo each for anti-capital ship strike roles or can carry a load of mini-torpedoes for use against a variety of targets. The slings are basically small photon torpedo launchers.
The fighter has a powerful impulse engine and the fighter has a high acceleration at impulse speeds but has no form of FTL propulsion so the fighter is a purely short range craft and normally operations from capital ships, from ground stations, or from orbital stations.
The fighters frame is heavily reinforced, allowing the fighter to take a lot of abuse without being crippled. The fighter is also well protected by heavy starfighter shields.
While the Federation Star Fleet does not use starfighters very often, they can be used quite effectively in combat and a smart ship captain will take advantage of the starfighters assigned to the ship.
This design is written to be able to interact with modified phase world rules. See Revised Starship Rules for Phase World. There is a lack of hard detail on this ship. Some materials have suggested accelerations that are simply beyond scope. I have taken a moderate level in writing up this starship for Phase World because otherwise the ship would either be far too powerful or far too weak for Phase World. Warp speeds are far slower than the FTL speeds for Phase World but they are very close to those from the original series and Star Trek: The Next Generation Technical Manual. Also, a note on the mass of starships. The original sources indicated much smaller masses for starships than Star Trek: Deep Space Nine Technical Manual does and where possible, both masses are listed for the gamers to choose which one seems most appropriate.
Model Type: ARC-97.
Vehicle Type: Heavy Interceptor/Attack Fighter.
Crew: Two (Pilot and Weapons Officer).
M.D.C. By Location:
Forward Phaser cannons (2): | 60 each | |
Photon Torpedo Launchers (2): | 50 each | |
Impulse Engine: | 200 | |
Cockpit: | 150 | |
[1] Main Body: | 650 | |
[2] Variable Force Field: | 300 per side (2,400 total) |
Notes:
[1] Depleting the MDC of the main body will put the fighter out of
commission. All internal systems will shut down, including life support
and internal gravity. The ship itself will be an unsalvageable floating
wreck.
[2] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (120 MDC) per melee round.
Speed:
Driving on the Ground: Not Possible (Fighter can land on the
ground).
Sublight: Has a special sublight engine that allows the ship
to travel up to 40 percent of the speed of light. Fighter can accelerate/decelerate
at the rate of 1.4 percent of light per melee.
As an alternative, the starship can reach .99 of the speed of light
but is normally restricted to slower speeds so that starship is not effected
severely by time attenuation that occurs at the higher sublight speeds.
Atmospheric Propulsion: Maximum cruise speed is Mach 8.5, fighter
can enter an atmosphere because fighter has anti-gravity systems.
Maximum Range: Effectively Unlimited by drive system but only
has supplies for pilot and gunner for two weeks
Statistical Data:
Length: 60.4 feet (18.4 meters).
Height: 13.8 feet (4.2 meters).
Width: 38.1 feet (11.6 meters).
Weight: 28 Tons (25.4 metric tons)
Power System: Advanced Micro Fusion with 5 year life span.
Cargo: Minimal Storage Space, place for a rifle, handgun, small
survival kit, signal flares, and food rations.
Market Cost: 55 million to construct.
WEAPON SYSTEMS:
[ Phase World™, Kreeghor™, and CAF™, are trademarks owed by Kevin Siembieda and Palladium Books, Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and Palladium Books, Inc. ]
[ Star Trek is copyright © Paramount Pictures ]
Technical information from Star Trek: Dreadnought
By Kitsune (E-Mail Kitsune).
I would like to recognize Henning Rogge as giving assistance with the revision of the Star Trek starships.
Rifts Conversion Copyright © 1998, 1999, and 2000, Kitsune. All rights reserved.